Hawken King Design



Infinity Pinball

Client: Dadako
Role: Director, programmer, artist
Date: February 1st, 2021

Starting production in Spring 2020, based on a prototype from 2016, this game came out in the start of 2021.

I planned and executed the entire game from start to finish, hiring all the people needed to help out, directing the sound track from 3 musicians, managed the artists and coders. I coded all the UI, localisation, purchase & advertising logic. I also made all the ui graphics, animation and promo art.

Apple featured the game numerous times on the app store, which was AWESOME. The game is also translated into 11 languages including Chinese & Japanese.

I was inspired by handheld devices (really!?) from the 90s, this time around from SEGA, and a couple of pinball games on the GameBoy.
This is my second title to use skeuomorphism to interact with a device that is playing a game, the previous title was Pirate Pop Plus.

If I could mention one thing people don’t notice but I am very proud of is that the controller buttons have very slight haptic feedback, which makes a click when pressed, like a game controller.